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AI Insights · Timothy · October 2022

Performance of Top 5 Boxing Games in Central America - Q3 2022

Discover the performance trends of the top 5 boxing games on a unified platform in Central America during Q3 2022, including weekly downloads, revenue, and active users.

Performance of Top 5 Boxing Games in Central America - Q3 2022

In Q3 2022, the top 5 boxing games in Central America showcased a range of performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at each application’s metrics.

Boxing Star: Real Boxing Fight from THUMBAGE saw notable trends in its weekly performance. Weekly revenue fluctuated, peaking at approximately $1.4K in early August. Weekly downloads showed a significant rise mid-quarter, reaching around 5.9K in the week of July 25. Active users increased from 14.5K to a peak of 20.7K in late July, before stabilizing around 16.6K by the end of September.

Real Boxing 2 by Vivid Games S.A. experienced varied performance metrics. Weekly revenue remained relatively stable, with minor ups and downs, peaking at $517 in mid-September. Downloads fluctuated, with a peak of 20.3K in the week of September 19. Active users saw a decline from 32.9K to 21.5K early in the quarter, followed by a recovery to 32.2K by quarter’s end.

MMA Manager 2: Ultimate Fight from Prey Studios exhibited a steady increase in weekly downloads early in the quarter, reaching 3.7K in mid-July before dropping to around 633 by the end of September. Revenue peaked at $322 in late July but dropped to $58 by the end of the quarter. Active users grew from 932 at the start of the quarter to a peak of 4.4K in early August, then stabilized around 1.7K by the end of September.

EA SPORTS™ UFC® 2 from Electronic Arts showed varied trends. Weekly revenue peaked at $251 at the end of June, with fluctuations throughout the quarter. Downloads remained relatively stable, peaking at 15.7K in mid-August. Active users saw a decline from 19K in late June to 14.9K by early September, with a recovery to 18.9K by the end of the quarter.

Finally, WWE Mayhem by Reliance Games experienced steady weekly downloads, peaking at 4.2K in early August. Revenue saw minor fluctuations, peaking at $237 in mid-August. Active users increased from 8.8K in early July to a peak of 10.1K in early August, then gradually declined to around 8.2K by the end of September.

For more detailed insights and metrics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022